Napiwki
Wygrana
4.
Ashtons Ernie (4)
5.
False Warrior (5)
2.
Scooby Pacemaker (2)
6.
Hows That (6)
ASHTONS ERNIE (4) Ran 3rd last run at this venue. Going well this campaign. Could pose a threat and expected to go very close. FALSE WARRIOR (5) Amongst the placegetters when 3rd last run at the track. Likely to be well placed early. No surprise to see a win. SCOOBY PACEMAKER (2) Placed 2nd last run at this track. In good condition since returning from a spell. Possesses good finishing speed. Chance to break through and a could give a show. HOWS THAT (6) Looked flat when 5th last run at Doncaster but back over extra ground. Won't be far away during the run. Keep in mind.
Miejsce
1. Antigua Lumiere (1)
F
- T
J. Hall Poza zasięgiem
2. Scooby Pacemaker (2)
F
- T
R. Short Najsłabszy zawodnik
3. Popstar Rose (3)
F
- T
I. Walker Poza zasięgiem
4. Ashtons Ernie (4)
F
- T
S. Deakin Poza zasięgiem
5. False Warrior (5)
F
- T
J. Hall Lider
6. Hows That (6)
F
- T
P. Meek Lider
Inne zasady: Wypłacono dywidendy tylko za dwa miejsca. SP: Cena startowa to ostateczna stała cena oferowana przez Stake.
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